Characters & Worlds
Characters and worlds developed from first sketch to finished frame, across traditional and digital media, now extended through hybrid, AI-augmented methods.
Dragoni XP Prototype | Original IP · Vehicle Design
The hero shot. The Dragoni XP is an original luxury supercar of my own design, with sculpted red bodywork, aggressive aerodynamic lines and a signature double-tire wheel system engineered and tested to hold up in a turn. It was designed from the ground up to look like the most exclusive car on the road, the kind that turns every head and isn’t for sale to just anyone.
Role: Concept & Vehicle Design
Focus: Vehicle Design, Hero Visualization, Luxury Product Styling
Role: Concept & Vehicle Design
Focus: Vehicle Design, Hero Visualization, Luxury Product Styling
Pumpkin Glasses | Original IP · Illustration
A jack-o’-lantern with a mouthful of teeth and a pair of round spectacles, peering out from the ivy. Half menace, half bookworm, it’s the kind of Halloween character that’s funny first and spooky second.
Role: Illustrator & Character Designer
Focus: Character Design, Seasonal Illustration, Humor & Personality
Role: Illustrator & Character Designer
Focus: Character Design, Seasonal Illustration, Humor & Personality
Echna Grubber | Original IP · Working Character
Before the Echnae had a face, they had a history. This woodland forager was designed from its backstory, so every whisker, claw and wary glance answers to a world built first on the page. The Echnae carry a scene in my Storytelling demo reel, with a full character sheet later in this gallery.
Role: Worldbuilding, Character Design & Direction
Focus: Story-First Character Design, Worldbuilding, Creature Design
Role: Worldbuilding, Character Design & Direction
Focus: Story-First Character Design, Worldbuilding, Creature Design
Echnae Environment Test | Original IP · Working Character
A world feels real when its creatures have their own struggles and lives. Here two Echnae work their harvest, and the light, the scale and the mud on their feet all establish how this world lives day to day.
Role: Worldbuilding, Character Design & Direction
Focus: Environment Development, Character Interaction, Worldbuilding
Role: Worldbuilding, Character Design & Direction
Focus: Environment Development, Character Interaction, Worldbuilding
Echna Cart | Original IP · Working Character
Small shoulders, heavy load. An Echna hauls the day’s harvest home through the forest, a quiet moment of character that gives the world its rhythm.
Role: Worldbuilding, Character Design & Direction
Focus: Character Performance, Environment Development, Worldbuilding
Role: Worldbuilding, Character Design & Direction
Focus: Character Performance, Environment Development, Worldbuilding
Underwater Processor | Original IP · Environment Design
A colossal underwater processing plant, its pipes and ring structures sprawling across the deep. This environment design became the setting for a short animation in which whales and schools of fish move through the industrial ruins while the factory vents streams of oxygen into the water. It’s a world where nature and machinery share the same uneasy space.
Role: Creator-Director & Environment Designer
Focus: Environment Design, Underwater Atmosphere, Industrial Worldbuilding
Role: Creator-Director & Environment Designer
Focus: Environment Design, Underwater Atmosphere, Industrial Worldbuilding
The Shack | Original IP · Traditional Ink Illustration
A lone house in a storm of slashing ink lines, its lit windows the only warmth in the dark. A hand-inked piece in high contrast, where the mood comes entirely from line weight and negative space.
Role: Illustrator
Focus: Pen & Ink, High-Contrast Composition, Mood & Atmosphere
Role: Illustrator
Focus: Pen & Ink, High-Contrast Composition, Mood & Atmosphere
