3D & Dimensional Design
3D design across real-world and cinematic spaces: characters, props,
and environments built to shape immersive worlds.
Tecta America Roofing • Fiddler Options | Clients: Rothschild & Co • Tecta America
Two takes on a Fiddler on the Roof theme for Tecta America: a stylized, exaggerated caricature and a realistically proportioned figure, each fiddling atop the same detailed rooftop. Both were built on custom character rigs, so the poses could be adjusted and refined for the client before production. Traditional 3D and design workflow, no AI.
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
World View 3D Concept Model | Clients: Jefferies • Parsons
Commemorative piece for Parsons’ $575 million IPO, where Jefferies served as co-manager. The brief was open: Parsons spans two worlds, intelligence and cybersecurity on one side and critical infrastructure on the other, and the bankers asked for a design that could hold both. My answer was a single figure with the world in his hands and his team inside his head, literally a mind full of people. He’s set against a glowing global-network graphic, so intelligence and infrastructure read as one idea.
Role: Concept, Design, 3D Modeling & Client Presentation
Focus: Conceptual Design, Visual Metaphor, Brand Storytelling
Role: Concept, Design, 3D Modeling & Client Presentation
Focus: Conceptual Design, Visual Metaphor, Brand Storytelling
Caerus Brander 3D | Clients: Evercore • Caerus Oil & Gas LLC
Commemorative piece for Evercore’s role advising Caerus Oil & Gas on its $735 million acquisition of Encana’s assets in Colorado’s Piceance Basin. The client arrived with a vivid idea and a rough paste-up: Caerus, the Greek god of opportunity, branding the newly acquired land on a map hung between classical columns, with the irons from his two earlier acquisitions still glowing in the fire. I turned that sketch into a fully sculpted 3D scene, from the figure in motion to the county lines and acquisition plots on the map, and it went straight through approval. The client loved it enough to commission a special-edition print of the artwork as a keepsake for every guest at the closing dinner.
Role: Design, 3D Modeling, Illustration & Client Presentation
Focus: Concept Realization, Figure Sculpting, Narrative Detail
Role: Design, 3D Modeling, Illustration & Client Presentation
Focus: Concept Realization, Figure Sculpting, Narrative Detail
Strive Village Finger Barbells | Client: Strive Village
A manufactured commemorative piece I designed with finger-sized barbells that come off the stand and play like a fidget toy. Barbells designed for possible manufacture in different materials so each varies in weight. Features a custom character generated from a proprietary LoRA, set into a Cinema 4D design.
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: AI Character Integration, Dimensional Design, Interactive Elements
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: AI Character Integration, Dimensional Design, Interactive Elements
ADmento 3D Diorama | Client: ADmento
The company’s pitch, built into the skyline. For Admento’s own promotion, I created a densely detailed 3D cityscape with “The Story of Your Success” rising from the center of town like a landmark tower, turning a tagline into architecture. The piece anchored Admento’s print and web materials, putting the company’s message where its clients did business: in the middle of the city.
Role: Concept, Design, 3D Modeling & Promotional Art
Focus: Environment Design, Typographic Architecture, Brand Promotion, Product Design, 3D Design, 3D Modeling & Client Presentation
Role: Concept, Design, 3D Modeling & Promotional Art
Focus: Environment Design, Typographic Architecture, Brand Promotion, Product Design, 3D Design, 3D Modeling & Client Presentation
Strive Village Weights Option | Client: Strive Village
An alternate design presented alongside the finger-barbell version, built around a stack of sculpted weight plates on a solid base. It carries the same custom character, generated from a proprietary LoRA and set into a Cinema 4D design, along with the acquisition branding. The client chose the barbell version, but this one shows how the same elements could be arranged into a heavier, more monumental piece.
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: AI Character Integration, Dimensional Design, Interactive Elements
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: AI Character Integration, Dimensional Design, Interactive Elements
ADmento Production Promo | Client: ADmento
One of a four-character cast developed for Admento’s first animated commercial spots. Each character was built as a toy-like figure with simple, articulated forms, designed from the start to animate easily and play big on both screen and page. Turnaround views lock in every angle for production. Traditional 3D and design workflow, no AI.
Role: Concept, Character Design & 3D Modeling
Focus: Character Expression, Animation-Ready Modeling, Campaign Development
Role: Concept, Character Design & 3D Modeling
Focus: Character Expression, Animation-Ready Modeling, Campaign Development
Scotz Botz Production Design | Original IP · Working Character
A self-initiated take on the animated promo concept, developed on my own time to prove the idea could work. These business-suited figures push the toy-like style into a design all their own: bold rounded heads, big expressions and simple jointed builds made for animation. Turnaround views lock in each character for production. Traditional 3D and design workflow, no AI.
Role: Concept, Character Design & 3D Modeling
Focus: Character Design, Animation-Ready Modeling, Concept Development
Role: Concept, Character Design & 3D Modeling
Focus: Character Design, Animation-Ready Modeling, Concept Development
ADmento Production Promo | Client: ADmento
One of a four-character cast developed for Admento’s first animated commercial spots. Each character was built as a toy-like figure with simple, articulated forms, designed from the start to animate easily and play big on both screen and page. Turnaround views lock in every angle for production. Traditional 3D and design workflow, no AI.
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: Character Expression, Animation-Ready Modeling, Campaign Development
Role: Concept, Product Design, 3D Design, 3D Modeling & Client Presentation
Focus: Character Expression, Animation-Ready Modeling, Campaign Development
Chromacorn Character Design | Original IP · Character Turnaround
Picture a beach swarming with crabs, then move it to a craggy, color-drenched cliffside crawling with predators. The Chromacorn is a chameleon-like herd creature built to survive there: armored shell, defensive spines and swiveling eyes that watch every direction at once. This turnaround locks its plates, spines and stance from every angle, ready to multiply into a living, scuttling crowd.
Role: Character Design & Direction
Focus: Creature Design, Character Turnaround, Ecosystem Worldbuilding
Role: Character Design & Direction
Focus: Creature Design, Character Turnaround, Ecosystem Worldbuilding
Echna Character Design | Original IP · Character Turnaround
The master reference behind one Echna on screen. Slight differences between characters reveal themselves in continued observation. This turnaround locks in the creature’s proportions, fur, posture and that wide-eyed wariness from every angle, so the character stays unmistakably itself from shot to shot and scene to scene. It’s the blueprint that let the Echnae step out of the concept stage and into motion in my Storytelling demo reel.
Role: Character Design & Direction
Focus: Character Turnaround, Continuity Reference, Creature Design
Role: Character Design & Direction
Focus: Character Turnaround, Continuity Reference, Creature Design
Blattaroth Character Design | Original IP · Character Turnaround
A demon cockroach with the instincts of a bloodhound. The Blattaroth pairs insect armor with a skeletal, needle-toothed grin and the eerie intelligence of something that tracks, waits and learns. Its name nods to the cockroach genus Blatta. This turnaround fixes every joint, plate and antenna from every angle, ready to stalk into a scene.
Role: Character Design & Direction
Focus: Creature Design, Character Turnaround, Creature Behavior
Role: Character Design & Direction
Focus: Creature Design, Character Turnaround, Creature Behavior
